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Welcome to the Bowie State University Virtual Reality Laboratory

GOAL
The goal of this VR laboratory is to introduce students to Virtual Reality (VR) hardware, software, and provide an opportunity for them to apply this knowledge to applications for education and games. This laboratory applies cutting-edge VR technology currently available in academia and industry. The lab applies research methods from social science, artificial intelligence, software engineering, and data visualization to address the challenge of including social, emotional, and communication factors into modeling and simulation of crowd behavior.


MISSION
The students and faculty are pioneering the use of VR technology in areas such as data visualization, evacuation simulation, way finding, battlefield simulation, emergency response, multi user virtual environment (MUVE), augmented reality (AR), and VR classroom environment. We are also exploring agent-based modeling and simulation (ABMS) and multi-agent system (MAS) for evacuation and decision making systems. We study crowd behavior during evacuations due to emergency and terror events. We strongly believe in testing our research with practice and actively seek collaboration with industry.


 

ACTIVITIES
VR Laboratory consists of VR Software Lab and VR Hardware Lab in Room No. CSB 312 and Room No. CSB 106 respectively. The hardware lab provides students and researchers with high quality 3D gaming workstations, stereoscopic displays (corner cave, 3D wall), head mounted displays (HTC vive, hololens, oculus) motion trackers, 3D input devices, and force feedback devices. Our current research projects focus in areas of Virtual Reality (VR), Augmented Reality (AR), Artificial Intelligence (AI), Data Science (DS), and Software Engineering (SE).

NEWS

Job Available: Graduate and Undergraduate for RA

Dr. Sharma wins 2018 USM Board of Regents Faculty Award for Excellence in Research

James Stigall won First Prize for poster presentation, April 2019.

4 Research papers presented at SEDE 2018 Conference. One paper won Best paper award finalist.

VR Lab Pics 2019 (Pics 2)

VR Lab Capability Statement

VR Booth at USA Science Festival in 2018, 2016, 2014, 2012.

Patriot 2018, Int. festival 2014

IEEE Spectrum showing our research on VR evacuation.

Atlas Obscura showing our research on Night Club disaster.

New Corner Cave and HTC Vive

VR identified by NAE as 14 grand challenges
NSF-Grant Funded 12 NSF-Grant Funded 11 VR Lab Pics, Android for humans, Evac

Projects VRI: 2008, 2009, 2010, 2011, 2012, 2013, 2014 , 2015, 2016, 2017, 2018, 2019
VRII: 2012 , 2013, 2015, Presentations, Present2019

VR LABORATORY (C) 2007-2019, ALL RIGHTS RESERVED,